Trickochet
Trickochet is a top-down puzzle game in which the player controls Pancho, a quick-shooting gunslinger, in a quixotic adventure where he faces off against a gang of sentient bottles and cacti, while protecting his own cactus friend, Sancho. Player’s aim to ricochet a limited number of bullets using a wide array of “ricochet-able” objects, such as metallic tables, longhorn skulls, and brick walls. In each level, the player’s goal is to eliminate all the enemies and gain a high score based off the number of ricochets, the number of enemies killed, and the number of stars picked up.
Overview:
Trailer
Responsibilities
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Team Unity usage technical guidance
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Unity Animation​
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Usage of custom C# scripts
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Version control
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Components research
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Programming support ​
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Simple save & load system based on Json file​
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Audio manager
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Game manager
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Level manager
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UI
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Featured components scripts
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Controllable rotation & movement
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Multi-type enemies
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Player Input​
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Projectile movements & prediction
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Multi-type gameplay devices
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Ideas suggestion
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Discuss feature design with designers from a their & player perspective​
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Playtesting on each level and come with suggestions
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Postmortem
What Went Well
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Iterating the scripts quickly after designers changing the requirements
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Sharing game design responsibility onto everyone
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Reporting bugs immediately
What Went Wrong
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Asset lock was not always persisted throughout the process, which led to overworking before the end of a milestone.
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Documentation could sometimes be lying on the actual working hours
What I Learned
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Scope work accurately, keep the balance of portability and simplification for script implementation.
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Keep the documents and projects to be updated
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Syncing people’s paces and resolving issues